
One thing that both games so far have done with me is that this level system has actually pushed me into playing the game more than I normally would as it turns into a “just one more try!” type of game and yes you switch on the game to play a single game but end up spending hours upon hours as it’s so bloody addictive. The idea behind this is brilliant and it works well without breaking the game in any way as it actually helps you to level up faster too which is required to stand a chance later on in the game. The map is more or less the same as before although there are more of them this time around, the progression system is still the same so you will have to replay levels to get a good enough ranking to see later levels too.
Sky force reloaded level 13 upgrade#
There is even more to the ship upgrades this time around too, you build ships with upgrades you find in the levels, randomly placed just like with the cards from the other game(s) in the series, it basically comes down to one thing: You either find a ship upgrade (which turns into a ship once you have enough parts) or a Card which gives you some sort of boost, either timed based (15 minutes) or one that never goes away. I have a feeling that these technicians will be the key to insane scores and maybe even complete certain levels…


You can have one bonus like this activated at a time, I have yet to unlock all so this might change eventually. There’s a thing in the game called “technician” where you unlock certain skills for diamonds/prestige points, by the looks of things there is some cool stuff to unlock here (so far I have unlocked only 3 of them). Sky Force Reloaded packs a healthy and challenging trophy list this time around (too) but most importantly is that there’s finally a Platinum trophy in the game as well as a bunch of in-game trophies to ain’t connected to the usual PSN stuff.īe prepared for one hell of a grind to platinum this one as you will have to complete every level (and all missions) on the INSANE difficulty to unlock most of the trophies. One of the very few bad things about Anniversary was that the game had no platinum trophy even though it had more than enough ways to unlock 50+ trophies without even giving one away easily.

You pick up stars from enemies that you have killed and yes you get to keep most of it even if you die which is good (you still only got one life per game too).įarming stars are required to level up quick enough to stand a chance later on. The upgrade system is still based on “ stars” which is one of two resources/currencies in the game. The level design keeps getting better and better throughout the game and yes there are even more levels this time around. The slow-paced action in the very beginning is still present in this game and while it may be a bit boring to some, this won’t last long, just upgrade as soon as you can and then let the game shine!.

Sky Force Anniversary looks fantastic indeed, but Reloaded looks even better.Įverything feels (and is) extremely polished, silky smooth, and detailed. The graphics and lighting are where the game has changed the most, it looks spectacular, to say the least, and the levels, enemies, bosses, and so on have also been updated and changed to reach new heights of quality.
Sky force reloaded level 13 series#
My first impression was that this time around Idreams seems to have taken everything that was good from the series and added more of the same on top of it, yes it feels like the same game but once you compare them closer you realize that there is much more to it than just copy & paste. So, how does one improve on such a brilliant game like Sky Force Anniversary then?, well this was the first thing I thought about too as to me it was nothing short of a home run and pretty much the best game in this genre for a long, long time. Idreams finally released a new game in the Sky Force series last week, it’s been a long wait for many as their last game (Sky Force Anniversary) from 2016 was nothing short of stunning and as we here at Amiga Guru said in the review – very close to perfecting the vertical shoot ’em up genre.
